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Samurai shodown anthology media
Samurai shodown anthology media






samurai shodown anthology media
  1. #Samurai shodown anthology media license#
  2. #Samurai shodown anthology media series#
samurai shodown anthology media

Warriors from all across Japan and beyond the ocean, driven by their own needs and desires, converge to investigate these evil forces and vanquish them.Īmakusa Shiro Tokisada (loosely based on the historical figure), once leader to a Christian rebellion, made a pact with an evil entity named Ambrosia moments before his execution, resurrected as an undead specter. Shizuka Gozen (loosely based on the historical figure), the deceased spirit of a young woman who is possessed and trapped in Yomi, (labeled Eternity in the game itself) threatens to destroy Japan. Meanwhile, as these events unfold, a sinister cloud envelops the air with a foreboding sense of dread. Fire, ruin and famine ran rampant throughout Japan. At the war's end, Gaoh is defeated and Yoshitora is elected the new Shogun.Ī year later, the entire country is beset by a terrible and looming evil. The war caused by the conflict gains the interest from several warriors. He also hopes that his revolt will make the next Shogun in line, Yoshitora Tokugawa, realize his responsibilities to his country. Upset by his country men's lamentations and the Shogun's indifference to their plight, the former Tokugawa general, Kyogoku Hinowanokami Gaoh, stages a rebellion in his land, Hinowa, against the reigning Tokugawa.

#Samurai shodown anthology media series#

The series begins during the Tenmei famine in Japan, which lead to a severe depression and near chaos throughout the country. Samurai Shodown V Special & Samurai Shodown V Perfect (non-canon entries) Tenmei Era (9th Year) and Kansei Era (1st Year)

samurai shodown anthology media

All the series' chronology takes place during the Edo period: Here is the official timeline taken from the official Samurai Shodown V website. Earlier games also have a referee in the background, officiating the match. The Samurai Shodown games are most famous for their "POW" or "rage" gauge, a super combo gauge that only increases as a player receives damage. Dragon Spirit, “the inspiration for the title Samurai Spirits”.KLAX: “I liked the effects and impact from blows”.Mortal Kombat, “because of the moody setting in a serious battle”.Street Fighter 2, “because of the system’s collision handling”.According to Yasushi Adachi, there are four games in particular inspired him when developing Samurai Shodown Early development team had about 20 people, later games had the team expand to 50 people. While she continues to design for a few of the later games, they are illustrated by another artist named Kita Senri until the fifth title. Her illustrations featured a distinctive, traditional Japanese calligraphy style. For the early games (Part 1 to 4), the characters are created and illustrated by Shiroi Eiji. There are two main artists responsible for the character designs and illustrations. Several characters are loosely based on real people from Japanese history.įrom Left to Right: creator Yasushi Adachi, composer Tate Norio, director Tomoaki Fukui and designer Kiyoji Tomita. Much of the music includes traditional Japanese instruments (predominately the shakuhachi) and later enka. Win quotes and other cut scenes provide subtitles in several languages, including but not limited to English, Portuguese, and German. For instance, unlike most American versions of Japanese video games, the characters in the series (including the announcer) generally speak only in Japanese, with dialects ranging from archaic formalities and theatricalism to modern-day slang. Samurai Shodown consequently portrays snippets of the Japanese culture and language internationally with little edits. The plot of each game is quite different, but they circle a central group of characters and a region in Japan.

#Samurai shodown anthology media license#

The stories in the series takes place in 18th century Japan, during the Sakoku or seclusion period of Japan (the first four games run across 17), with great artistic license so that foreign-born characters (including some from places that didn't exist as such in 1788) and fictional monsters can also be part of the story. Special Illustration by Senri Kita for the SNK Brand 40th Anniversary.








Samurai shodown anthology media